Before I start in saying this, Yes I do have permission from Zhmwwl in redistributing these tools considering I was a chosen beta tester for both. I can tell you first hand that what I'm sending here now fellow Windom modders... This is the Holy Grail of windom tools.
Now, I understand windom modding is rather...slacking behind whether its lack of knowledge, leeching, or even just RL situations. I come here today with 2 different tools that can be able to help you out in ANY sort of ANI problem without worry or problems: The WindomXP Animations Editor (Still in beta testing but stable for release) and the windomXP Tail.dat helper.
The Animations editor is what the name states, HOD EDITTING to its primal core. All the limits you had in hod editting - no more. you can now do anything you want hod edittingwise (But still cannot do PUK ani. She's trying her best here). You want a Big Zam with perfect conversion, Simple: Make it in standard windom size, decrypt ani, edit the hods for scaling and positioning, done. You can literally do anything and everything you want animationwise without problems guaranteed.
The Tail.dat helper is another story: Kiss your hex editor goodbye. This tool decrypts the .dat file of your choice and autoopens it in Notepad. Now you can make any sort of editting you want without problems, save, recrypt to ANI, DONE.
95% of error problems are now thrown out the window.
[You must be registered and logged in to see this link.] For the Tail.dat helper
[You must be registered and logged in to see this link.] Animations editor with necessary tools and as a bonus
[You must be registered and logged in to see this link.] The instruction manual by yours truly. VERY IMPORTANT you get this. This is for the Animations editor.
Tools are made by Zhmwwl with beta test from yours truly.
Enjoy and Merry Early Christmas